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Spider Solitaire is a two-deck card game where you build same-suit King-to-Ace runs, uncover hidden cards, use empty columns, and clear the tableau.
Spider Solitaire is a single-player card game played with two decks and ten tableau columns. Your goal is to organize all 104 cards into eight complete same-suit sequences running from King down to Ace. Finished sequences are removed automatically, and you win when every card has been cleared from the table.
The game is available in 1-suit, 2-suit, and 4-suit forms. The basic rules stay similar, but adding more suits makes it harder to create movable sequences and complete full King-to-Ace runs. Microsoft also includes Spider among the five games in Microsoft Solitaire Collection.
In the common computer version of Spider Solitaire, 54 cards are dealt across ten columns. The first four columns contain six cards each, while the remaining six contain five. Only the exposed card in each column begins face up. The other 50 cards remain in the stock, providing five later deals of ten cards.
Most of the challenge comes from uncovering the face-down cards while avoiding mixed-suit arrangements that become difficult to move. Every time you remove all exposed cards from a column, the next hidden card is turned face up and becomes available.
Browser versions are generally mouse controlled. Current online editions support clicking or dragging cards between legal positions.
Cards are placed in descending numerical order. A 9 can go onto a 10, an 8 onto a 9, and so on down to Ace. The suits do not have to match merely to place one card on another.
The important restriction appears when you want to move several cards together. A sequence such as 9♠-8♠-7♠ can move as one unit because every card has the same suit and follows descending order. A stack such as 9♠-8♥-7♠ may be legal on the tableau, but the mixed-suit group cannot normally be lifted together.
This difference is central to Spider Solitaire strategy. Mixed stacks can help temporarily, but every suit change creates another point you may later need to separate.
An empty tableau column acts as temporary working space. Any available card or valid movable run can be placed there, allowing you to rearrange cards that would otherwise remain trapped.
For example, clearing one column may let you temporarily move a King there, expose another hidden card, rebuild two mixed sequences into matching suits, and then reuse the space again. Creating an empty column can therefore unlock several moves rather than providing only one immediate benefit.
Do not fill an empty column automatically. Before using it, check whether another move could make better use of that space.
The stock contains 50 cards in the common digital version. Each stock action deals one card onto every one of the ten tableau columns, giving you five additional rows during the game. Standard computer rules generally require every column to contain at least one card before another stock row can be dealt.
Dealing is useful when no productive move remains, but it also covers every existing stack with a new card. A nearly completed same-suit sequence may become buried underneath an inconvenient card after the deal.
Before clicking the stock, use as many useful tableau moves as possible. Reveal hidden cards, combine matching suits, and take advantage of empty columns first.
| Mode | Suit Setup | Main Challenge |
|---|---|---|
| 1 Suit | One suit, commonly Spades | Learning movement, empty columns, and stock timing. |
| 2 Suits | Two suits | Separating mixed stacks while building movable same-suit runs. |
| 4 Suits | Hearts, Diamonds, Clubs, and Spades | Managing many suit changes without trapping important cards. |
All three common difficulty levels still use 104 cards and require eight completed King-to-Ace runs. What changes is how difficult it becomes to keep the cards in matching suits.
If one move simply reorganizes face-up cards while another exposes a face-down card, revealing the hidden card usually creates more information and additional possibilities.
Mixed suits are legal for individual placements, but they restrict group movement. When two moves accomplish similar goals, the one that keeps a clean same-suit sequence usually leaves you with more flexibility.
An empty column is one of the strongest resources on the board because it gives you temporary storage during rearrangement. Focus on clearing a column when doing so does not create worse problems elsewhere.
Every stock deal adds ten new cards and can bury useful sequences. Before dealing, look again for moves that uncover hidden cards, consolidate suits, or create an empty column.
Moving a sequence is valuable not only because of where it goes, but because of what it reveals underneath. A move that exposes a useful card can be stronger than one that simply creates a longer stack.
If you enjoy Spider Solitaire and other single-player card puzzles, YaloGames also includes several related solitaire variants.
The common computer version uses two standard 52-card decks, giving you 104 cards in total.
Yes. You can build downward by rank regardless of suit. However, only descending same-suit sequences can normally be moved together as a group.
An empty column can accept any available single card or valid movable same-suit sequence.
In the common browser and computer rules, all ten columns must contain cards before you deal. The stock then adds one new card to each column.
Build and clear eight complete same-suit sequences from King down to Ace. Once all 104 cards have been removed in those completed runs, the game is won.
Spider Solitaire is less about making every available move and more about preserving future options. Reveal hidden cards, keep suits together when possible, create empty columns for rearrangement, and avoid dealing a new stock row until the current tableau has been used effectively. Each clean King-to-Ace sequence removes 13 cards from the puzzle, bringing you one step closer to clearing the full table.
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